Drag a number on the model

Select a head by clicking a claw, press and drag its handles (the touchpad and the recovery too), and use Ctrl, Shift, Esc and Ctrl+Z.

Written for version 2.22.0Updated 12 November 2026
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Workbook

Free add-on

CAD/CAM Jeweller for Blender.

Download the add-on

What you will make

The same Round 5.00 in its head of four claws as in Build a head and read what it is (P4-01), after you have dragged each of its main numbers on the model, with the head’s own handles in view. A handle is a small pink mark on the head, the place where a number acts: you drag it, you see the claws move, and the panel’s number follows. You reach for a handle when the place matters more than the figure. This page also teaches the two things every later page of Part 4 uses: select the head (click a claw, step 2) and press and drag (step 4, with the touchpad and what to do when a drag goes wrong). Every drag is taken back by one Ctrl+Z, so the head ends at the bench’s numbers: Claw 0.9 mm and Over the table 2 mm.

A round stone in four claws, seen from a little above, with small pink handles on the claws and rails and a label beside one of them
The head with its handles on, in Blender’s Solid view. The pointer rests on the Over the table handle, so its label shows beside it

About 20 minutes.

Files

Both were made in Blender 5.2.0.

Before you start

  • You have done Part 0, Blender from nothing, and Build a head and read what it is (P4-01): the head’s three numbers, Claw, Over the table and Depth, are not explained again here.
  • The add-on is installed: CAD/CAM Jeweller 2.22.0 or later (Preferences > Add-ons shows the version). Its CAD/CAM tab is in the sidebar. The start file holds a Round 5.00 in a head of four claws, in millimetres.
  • A drag’s size depends on your zoom: your numbers will differ from these. What must match is that the panel reads what the handle reads, and that each number moves the way the step says.

Build it

Step 1. Open the start file and save your copy

WhereThe top bar: the row of words that begins File, Edit.

DoDownload p4-02-start.blend from Files above and open it. Then choose File > Save As and save it under the name below, in a folder of yours. Open an exercise file and keep the start file safe (P0-07) shows how.

Typemy-handles.blend

You should seeThe 3D view shows a round stone standing in four claws, with nothing selected. The Outliner, the list at the top right of the window, lists the stone and its head, and the title bar, the strip above File and Edit, begins my-handles. The first picture is the 3D view and the second is the title bar.

It worked whenThe title bar, the strip above File and Edit, begins my-handles.

The 3D view with a round stone standing in four claws, and a note that it is a Round 5.00 in its head
The 3D view, just after the file opens
The title bar of the Blender window, the strip above File and Edit, beginning with the name of your copy, with the folder's path hidden
The title bar. Your folder’s path shows after the name, and is hidden in this picture

Step 2. Select the head: click a claw

WhereThe sidebar: press N with the pointer over the 3D view if it is shut, click the CAD/CAM tab, then Setting in the section bar. Then the 3D view.

DoClick a claw: the one that faces you, a little over half way up its length. The picture marks the place.

You should seeSmall pink marks stand on the head. Select the head means this on this page and on every page after it: click a claw. A click on the stone selects the stone, not the head. If no pink marks show, you clicked off the head: click a claw again. Each pink mark is a handle: a dot with a stem, a bar with a square at each end, or a cross, and each stands where a number acts. The words to the right of the head are buttons on the model: a click on one acts at once. The button Done, one of the words beside the head, puts the handles away. The head has an orange line round it, and the Head Builder panel shows the head’s numbers.

It worked whenPink marks stand on the head and the word Done shows beside it.

The head with small pink handles on it, the claw to click marked, a button on the model, Done, marked beside it, and the Over the table field of the sidebar marked
The head with its handles, and the Head Builder panel. Zoom in on the head like this: roll the wheel over it. Your view can differ: the pictures turn the head a little so that a label never lies over the buttons

If it goes wrongNo pink marks show: you clicked off the head, or on the stone. Click a claw again, a little over half way up. If they still do not show, press the bar Handles on the Model in the Head Builder panel until it is lit blue, then click a claw.

If it goes wrongA number in the panel changed: your click landed on a handle and moved it. Press Ctrl+Z once, and click the claw again, further from the pink marks.

Step 3. Rest the pointer on a handle

WhereThe 3D view: rest the pointer on a handle, without pressing, and wait a moment.

DoRest the pointer on the arrow at the top of the claw that faces you, Over the table.

You should seeA label shows beside it: the handle’s name and its number, “Over the table 2.00 mm”. The mark turns white. The two pictures show two handles that way: Over the table and Depth; Claw and Nudge show their labels in steps 8 and 10. Nudge, the bite: how far a claw reaches over the girdle, the thin edge round the stone’s widest part. Its label gives it as a share of the claw’s thickness as well. These handles stand on one or two of the claws, not on all four. Read the label before every press: it names the number you will drag.

It worked whenA label shows beside the handle and the mark is white.

Two pictures of the head, the pointer resting on a different handle in each: Over the table and Depth, each with its label beside it
Two handles, with the pointer resting on each

Step 4. Press and drag: Over the table

WhereThe 3D view, the arrow at the top of the claw that faces you. Press means: hold the left button down, and keep it down while you drag (on a touchpad: press the pad down and keep it pressed while you slide). Rest the pointer on the handle first and read its label: that is the number you will drag.

DoRest the pointer on the arrow and read its label, then press on it, drag it a little upward and let go.

You should seeThe claws grow taller as you drag. Rest the pointer on the handle again: its label reads “Over the table 2.51 mm default 2.00”. Over the table in the panel reads the same, with fewer decimals: 2.51 on the label may read 2.5 in the field.

It worked whenThe panel’s Over the table is bigger than 2 mm and the claws are taller. Your number will differ from the one in the picture, which reads about 2.5 mm.

The head with taller claws, the Over the table handle boxed with its label beside it, and Over the table marked in the panel
The head and the panel, with the pointer resting on the Over the table handle

If it goes wrongThe pink marks vanish: you pressed off the head, and the head was deselected: click a claw, then try again.

If it goes wrongAnother number changed: you pressed on the wrong handle: press Ctrl+Z once and try again, resting the pointer on the handle first and reading its label.

Step 5. Take the drag back with Ctrl+Z

WhereThe 3D view: move the pointer off the sidebar and into the dark area.

DoPress Ctrl+Z once.

You should seeThe claws drop to where they stood: the whole drag is one step. The label of the handle reads “Over the table 2.00 mm” again, and the panel reads 2 mm. This is exact: Ctrl+Z puts back the starting number, whatever your drag made. The claws are back at their first height, as they stood in step 3.

It worked whenThe panel’s Over the table reads 2 mm.

The head with its claws back at their first height, the Over the table handle boxed with its label reading 2.00, and Over the table marked in the panel
After Ctrl+Z, with the pointer resting on the Over the table handle

If it goes wrongNothing moves: the pointer is still over the sidebar. Move it over the 3D view and press Ctrl+Z again.

Step 6. Hold Shift for a fine drag

WhereThe 3D view, the same arrow.

DoHold Shift, press on the arrow, drag it the same distance as in step 4, and let go. Then press Ctrl+Z once.

You should seeThe number moves about a tenth as far: “Over the table 2.05 mm default 2.00”. Shift is for the last small change, when the figure matters. In this run the plain drag moved it +0.51 mm and this one +0.05 mm: about a tenth. Yours will be other numbers, but the same ratio if you drag the same distance. The picture shows the head just before the Ctrl+Z.

It worked whenYour fine drag moved the number about a tenth as far as the plain drag did, and after Ctrl+Z the panel reads 2 mm.

The head with its claws a little taller after a fine drag, the Over the table handle boxed with its label beside it, and Over the table marked in the panel
The head just after the fine drag, before Ctrl+Z

Step 7. Press Esc in the middle of a drag

WhereThe 3D view, the same arrow.

DoPress on the arrow and drag it up. Keep the button down, press Esc, then let go.

You should seeThe claws jump back to where they stood when you pressed. Esc is the way out of a drag you do not want: nothing is left to undo. The label reads “Over the table 2.00 mm” again. While you held the button the number read 2.51.

It worked whenThe label reads 2.00 mm, the number before the drag.

The head with its claws at their first height after Esc, the Over the table handle boxed with its label, and Over the table marked in the panel
After Esc, with the pointer resting on the Over the table handle

Step 8. Hold Ctrl to snap Claw

WhereThe 3D view, the bar with a square at each end, halfway up one of the claws, on the side of the head: Claw. The picture uses the claw at the left.

DoHold Ctrl, press on the bar, drag it outward, and let go. Then press Ctrl+Z once.

You should seeThe claws grow thicker. Ctrl snaps the number to its step, here 0.05, so the label reads a multiple of 0.05 (1.05, 1.10, 1.15 and so on): “Claw 1.10 mm”. Claw in the panel reads the same. The picture shows the head just before the Ctrl+Z.

It worked whenThe label of Claw reads a multiple of 0.05 above 0.90, and after Ctrl+Z the panel reads 0.9 mm.

The head with thicker claws, the Claw handle boxed with its label beside it, and Claw marked in the panel
The head just after the snapped drag, before Ctrl+Z. Orbit a little the other way, so that the claw with the handle stands at the left, away from the buttons on the model

Step 9. Drag Depth up

WhereThe 3D view, the arrow under the foot of the claw that faces you, the claw nearest you: Depth.

DoPress on the arrow, drag it up toward the stone, and let go. Then press Ctrl+Z once.

You should seeThe claws’ feet rise. The label began at 3.02: with Depth at 0 the foot plane stands 3.02 under the girdle’s lower edge, which the add-on works out from the stone. The first drag sets Depth as a number, a smaller one, and this handle has a stop: a short drag already reaches it. The label then reads “Depth 2.66 mm flush with the second rail”: the feet stand flush with the second rail’s underside, at 2.66. The foot plane’s own 3.02 stands 0.35 below that. The picture shows the head just before the Ctrl+Z.

It worked whenDepth in the panel is no longer 0 mm: it reads a number under 3.02 (here 2.66), and after Ctrl+Z it is 0 again.

The head with its claws' feet raised, the Depth handle boxed with its label beside it, and Depth marked in the panel
The head just after the Depth drag, before Ctrl+Z

Step 10. Drag Nudge

WhereThe 3D view, the arrow on the inner face of one claw, where it passes the stone’s edge: Nudge. The picture uses the claw at the left.

DoPress on the arrow, drag it a little, and let go. Then press Ctrl+Z once.

You should seeThe claw reaches further over the stone’s edge, or less far. Nudge, the bite, starts at 0.25 mm: that is the bench’s figure for a head, and the setter cuts the stone’s notch from it. The label reads “Nudge 0.43 mm, 47 % of the claw default 0.25”: it adds “default 0.25” whenever the number is not the default. A bigger Nudge is a drill number here, not a head to cast. After Ctrl+Z it says “the default” again. The picture shows the head just before the Ctrl+Z.

It worked whenThe label of Nudge reads a new number, and after Ctrl+Z it reads 0.25 mm, the default.

The head with the Nudge handle boxed and its label beside it, which gives the number and its share of the claw
The head just after the Nudge drag, before Ctrl+Z

Step 11. Put the handles away with Done

WhereThe 3D view, the button Done on the model.

DoClick Done, look at the head, then click a claw once.

You should seeThe handles go, so that you can judge the head with nothing over it, and the orange line goes too. The click on a claw brings the handles back. The numbers do not change: Over the table reads 2 mm and Claw 0.9 mm.

It worked whenThe pink marks are back on the head after the click.

The head with no handles on it and no orange line, seen from a little above
The head after Done. Zoom in on the head like this: roll the wheel over it. Your view can differ: the pictures turn the head a little so that a label never lies over the buttons

Step 12. Save your work

WhereThe 3D view: move the pointer over it.

DoPress Ctrl+S.

You should seeBlender writes your copy at once, with no question, because the file already has a name. An asterisk, *, in the title bar marks changes that are not saved, and it goes now. Save your work and get it back (P0-12) says more about saving.

It worked whenThe title bar begins my-handles and carries no asterisk.

No picture: the only change is a message on the status bar, and it fades.

Check your result

What to readWhereWhat it should say
The handle’s labelThe 3D view: click a claw, then rest the pointer on the arrow at the top of a claw“Over the table 2.00 mm”
The panelThe CAD/CAM tab, Setting section, Head Builder panelOver the table reads 2 mm and Claw reads 0.9 mm: every drag was taken back
The fine dragStep 6, the label of Over the tableIt moves about a tenth as far as the plain drag of step 4 (in this run +0.05 mm against +0.51 mm)
The EscStep 7, the label of Over the table after the dragThe number it had before the drag, 2.00 mm
The handles after DoneThe 3D view, after you click a claw againThe pink marks are back on the head

Try it yourself

Open your copy and click a claw. Drag Depth up as far as it goes and read its label: at the end it says the feet stand flush with the second rail. Press Ctrl+Z once. Then drag Nudge as far as it goes, in each direction in turn, and read what its label says at each end, pressing Ctrl+Z after each. A big number is a drill, not a head to cast.

What you learned

  • Select the head: click a claw. A click on the stone selects the stone. If no pink marks show, you clicked off the head: click a claw again.
  • Press and drag: hold the left button down while you drag (on a touchpad, press the pad down and keep it pressed while you slide). Rest the pointer on a handle and read its label first. If the pink marks vanish, click a claw; if another number changed, press Ctrl+Z once and try again.
  • Ctrl snaps a drag to the number’s step, Shift makes it a tenth as fast, Esc before you let go puts it back, and one Ctrl+Z takes back a whole drag. The button Done puts the handles away so you can judge the head. The next page, Move the rails by their cross (P4-03), moves the two rails.

Next: Move the rails by their cross