Name every part of Blender's screen

Click the splash away, start a new file from the File menu, and put a name to every part of Blender's window. Every later page uses these names.

Written for version 2.22.0Updated 12 November 2026
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Workbook

Free add-on

CAD/CAM Jeweller for Blender.

Download the add-on

What you will do

You will learn the name of every part of Blender’s window, on a new file that holds only Blender’s own cube, camera and light. Every later page uses these names, so this is the picture to come back to.

Blender's whole window with a yellow label on each part: top bar, workspace tabs, header, toolbar, 3D view, sidebar, Outliner, Properties editor, Timeline and status bar
Blender’s window, every part named

About 5 minutes.

Files

No file to download. You begin from Blender’s own File > New.

Before you start

  • Blender and the add-on are installed: Install Blender and the add-on (P0-01).
  • The pictures show Blender’s words at 1.5 times their usual size, so that they can be read on this page. Your words may be smaller and more rows may fit. To match the pictures: Edit > Preferences > Interface, Resolution Scale.

Build it

Step 1. Click the splash away

WhereThe box in the middle of the window, when Blender has just started. It is called the splash. No box? Blender is already open: go on to step 2.

DoClick once on the dark space outside the box, at the place marked on the picture.

You should seeThe box goes. The splash only greets you, and it never comes back until the next start.

It worked whenNo box stands in the middle of the window, and a grey cube stands in the large dark area.

Blender's window with the splash box in its middle, and a label on the dark space outside it saying Click here
The splash, as Blender opens

If it goes wrongA second box opens, with the words Jeweller Workspace in its heading: it offers to show the add-on’s own tab in the top bar. Press Cancel. It comes once, a few seconds after the Start Here panel first shows at a start of Blender later than the one that installed the add-on. Every page of this workbook stays on the Layout tab.

Step 2. Start a new file

WhereThe top bar: the row of words that begins File.

DoClick File (marked 1), rest the pointer on New (marked 2), then click General (marked 3).

You should seeA new file: a grey cube in the middle of the 3D view, with a camera and a light round it.

It worked whenIn the Outliner, at the top right of the window, you can read Camera and Cube.

The File menu open in the top bar, with New lit and General beside it in a second menu, marked 1, 2 and 3
File > New > General

If it goes wrongA box asks whether to save your changes: press Don’t Save. You only have Blender’s own cube to lose.

Step 3. Open a menu in the header

WhereThe 3D view is the large dark area in the middle of the window. The header is the row of words along its top: View, Select, Add, Object and Jeweller, the add-on’s own menu.

DoClick View. Then press Esc to shut the menu again.

You should seeA menu drops down under the word. The header belongs to the 3D view: its menus act on the 3D view.

It worked whenAfter Esc the menu has gone and nothing else has changed.

The View menu open under the word View in the header of the 3D view, with a label on the word
The View menu, under the word in the header

Step 4. Rest the pointer on the toolbar

WhereThe toolbar: the column of small icons down the left side of the 3D view.

DoRest the pointer on the top icon, without clicking, until a small label opens. Then move the pointer away.

You should seeThe small label is a tooltip. It names the tool. Any button in Blender gives one when the pointer rests on it.

It worked whenThe tooltip names the tool, and it goes when the pointer moves away.

The toolbar down the left of the 3D view with a tooltip open beside its top icon
The toolbar, with the tooltip of its top icon

Step 5. Open the sidebar

WhereAnywhere over the 3D view: the pointer must stand over it.

DoPress N once.

You should seeThe sidebar opens at the right of the 3D view. The words turned on its right edge are its tabs, and CAD/CAM is the add-on’s tab. Leave it open.

It worked whenThe sidebar stands at the right of the 3D view, with CAD/CAM on its edge.

The right of the window, with the sidebar open and labelled, and the CAD/CAM tab on its edge
The sidebar, open at the right of the 3D view

If it goes wrongNothing opens: the pointer was not over the 3D view. Move it there and press N again.

Step 6. Click a row in the Outliner

WhereThe Outliner: the list at the top right of the window. If you cannot see Camera, turn the mouse wheel, or slide two fingers on the touchpad, with the pointer over the list.

DoClick the word Camera.

You should seeThe row lights up, and in the 3D view the camera takes the orange outline from the cube. The list and the 3D view show the same things.

It worked whenThe words at the top left of the 3D view end in Camera.

The whole window with the Camera row lit in the Outliner and the camera outlined in the 3D view, each with a label
The same camera, in the Outliner and in the 3D view

Step 7. Click a tab in the Properties editor

WhereThe Properties editor: under the Outliner. Its tabs are the column of small icons down its left edge.

DoClick the icon marked on the picture, the Scene tab.

You should seeThe panels change: these are the settings of the whole scene. Each tab holds the settings of one thing, and the tabs change with what is selected. The Object tab, also marked, holds the selected thing’s Location, Rotation and Scale: later pages read it.

It worked whenThe Properties editor shows a panel headed Units.

The Properties editor showing the Scene tab, with a label on the Scene tab's icon and another on the Object tab's
The Properties editor, on its Scene tab

Step 8. Read the status bar

WhereThe status bar: the line along the very bottom of the window. Put the pointer over the 3D view.

DoPress G, read the left end of the line, then press Esc.

You should seeWhile G is working the status bar lists the keys you can press, such as Confirm and Cancel. Esc cancels, so nothing has moved. At other times the line says what the mouse will do, and it carries Blender’s messages, which fade.

It worked whenAfter Esc, the camera stands in the 3D view just where it stood.

The left end of the status bar while the G key is working, listing the keys that can be pressed
The status bar while G is working

Check your result

What to readWhereWhat it should say
The list of thingsThe Outliner, at the top right of the windowCamera, Cube, Light. If a row is out of sight, turn the mouse wheel (or slide two fingers on the touchpad) over the list
What is selectedThe words at the top left of the 3D viewThey end in Camera
The sidebarThe right of the 3D viewOpen, with CAD/CAM on its edge

Try it yourself

Click Modeling in the top bar: the whole window changes to suit that job, with the same cube in it. Click Layout to come back. These words are the workspace tabs, and every page of this workbook stays on Layout.

What you learned

  • The large area is the 3D view: the header runs along its top, the toolbar down its left, and the sidebar opens at its right with N.
  • The Outliner lists everything in the file. The Properties editor holds its settings.
  • The status bar, along the very bottom, says what the mouse will do and carries Blender’s messages.

Next: Send a key to the right place