Mesh: cleanup, edge weight, Quad Fill, retopology

Clean up a mesh, harden edges without adding geometry, make a print mesh, fill holes with quads, tidy loops of points and draw a light mesh over a heavy one.

Written for version 2.18.0Updated 28 October 2026
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The Mesh section tidies meshes that did not come from the add-on’s own builders: a scan, an AI model, a boolean that left specks. It clears out rubbish, hardens edges without adding geometry, fills holes with quads (four-sided faces) and tidies loops of points. It also starts retopology, which is drawing a clean, light mesh over a heavy one. Use it before you check or print.

A sphere with its edge weights shown as percentages, and the Edge Weight panel in the Mesh section
Edge Weight: the weights shown on the model

Where to find it

CAD/CAM tab > Mesh section. Object Mode shows Mesh Cleanup. Edit Mode (Tab) adds Quad Fill, Edge Weight and Loop Tools, which starts closed. Menu: Jeweller > Mesh, Loop Tools and Retopology. Mesh Cleanup… is also in Blender’s Object and Mesh menus, and Quad Fill in the right-click and Face (Ctrl+F) menus. Only the retopology tools have keys.

The CAD/CAM sidebar with the Mesh section chosen in the section bar, and its panels below
CAD/CAM tab > Mesh

Use it

Step 1. Open Mesh Cleanup

WhereCAD/CAM tab > Mesh section > Mesh Cleanup panel.

Doselect the mesh in Object Mode, or the points in Edit Mode (select none to clean the whole mesh). Click Mesh Cleanup….

You should seea window with twelve ticked rows, a For jewellery block and two figures. Hover over a row to read what it does.

The Mesh Cleanup window: the ticked rows, the For jewellery block, Merge Distance, Colinear Angle and OK
The Mesh Cleanup window (a hover tip covers part of its right side)

Step 2. Run it

Wherethe Mesh Cleanup window.

Dofor a scan or an AI model, tick Close Small Holes. Click OK.

You should seeone sentence in the status bar and under the button, such as “Mesh Cleanup on Ring: 12 floating points removed; 4 points merged; open edges: 0.” Only steps that did something are listed.

If it goes wronga sentence saying Merge Distance is larger than the mesh’s own edges means nothing changed. Lower the distance.

Step 3. Give edges a weight

WhereEdit Mode, Edge Weight panel, Edges box.

Doselect the edges to harden and click a chip: 0, 25, 50, 75 or 100.

You should seethe edges coloured from blue (light) to red (100), with the percentage beside each selected edge. 100 is a completely hard edge on a smoothed surface. With no Subdivision Surface modifier (Blender’s smoothing modifier) on the mesh, the tool adds one called CJ SubD.

The Edge Weight panel in Edit Mode: Show Weights, the Edges and Corners boxes, Select and clear, and the Print mesh box with Make Print Mesh
CAD/CAM tab > Mesh > Edge Weight

If it goes wrong“Use Creases is off on Subdivision” means your own modifier hides the weights. The tool never changes it, so switch it on yourself.

Step 4. Drag or type a weight

Wherethe Edges box.

Doclick Drag Weight, move the mouse left or right, then click to keep it. Or type a number in Weight and click Set.

You should seethe selected edges take the weight you drag to, shown in the header. Shift drags a tenth as fast, Ctrl steps by 5 %, and Esc puts every weight back.

Step 5. Weight corners, find weights, clear them

Wherethe Corners row and the Select and clear box.

Doselect points and click 100 on Corners to keep a corner sharp. To find weighted edges, set From and To, then click Select, or Add to keep your selection. Clear or Clear All removes weights.

You should seeexactly the edges between the two percentages selected.

Step 6. Make a print mesh

Wherethe Print mesh box. In Object Mode use Jeweller > Mesh > Make Print Mesh.

Doleave the choice on Edge Length (or pick Level) and click Make Print Mesh.

You should seea new object <name> print beside your original, which is kept as it was. One sentence gives the level, longest edge, triangles, volume and weight. It ends “Ready to print: closed, one body, no pair of faces crosses”, or says what stops it.

A subdivided, weighted cage shaped like a rounded cup and its print object side by side in the 3D view, with the Print mesh box: Edge Length, Longest Edge, Make Print Mesh and the read-back ending Ready to print
The print mesh beside its cage, with the read-back

If it goes wrong“Held back” means it stopped at level 6 or 1,500,000 triangles.

Step 7. Fill a hole with quads

WhereEdit Mode, Quad Fill panel.

Doselect the n-gon (a face with many sides), or the whole open border, and click Quad Fill.

You should seerings of four-sided faces following the border, then a grid. Border points never move. To try again, change a setting in the panel or in Blender’s Adjust Last Operation panel.

If it goes wrong“Select an n-gon face or an open border, or tick Whole Mesh” means nothing is selected. A border that cannot be filled cleanly, such as a C shape, is left as it was and the report says why.

A flat plate with a round hole, seen from above in wireframe twice: on the left the hole is closed by one selected face, on the right Quad Fill has filled it with rings of quads and a grid
Before and after Quad Fill

Step 8. Tidy a loop of points

WhereEdit Mode, Loop Tools panel. Click its header to open it. Each button has an arrow beside it that opens that tool’s settings.

Doselect a loop of points and click Circle.

You should seethe points pulled into a true circle. Ctrl+Z undoes it.

The Loop Tools panel in Edit Mode with Circle opened to show Method, Flatten, Radius, Regular, the X, Y and Z locks and Influence, above the closed Curve, Flatten, Gstretch, Loft, Relax and Space
CAD/CAM tab > Mesh > Loop Tools
ButtonWhat it does
BridgeJoins two loops with a strip of faces.
LoftLofts a surface through several loops.
CirclePulls points into a true circle.
CurveTurns a loop into a smooth curve.
FlattenLays points flat on their best-fitting plane.
GstretchStretches points along a stroke you draw.
RelaxEvens out a loop so it is smoother.
SpaceSpaces the points of a loop evenly.

Step 9. Start a retopology mesh

Wherethe Retopology menu at the foot of Start Here, or Jeweller > Retopology in Object Mode.

Doselect the heavy object and choose New from Active Object. New at 3D Cursor starts from nothing.

You should seea new mesh open in Edit Mode, with six tools in the toolbar (T) and in the Retopology menu.

The Retopology menu open under its header label in Edit Mode, listing PolyPen, PolyStrips, Strokes, Contours, Tweak, Relax, Tools Pie (W) and Help
The Retopology menu in the 3D view header, in Edit Mode
ToolWhat it does
PolyPenClick to add points, edges and faces one at a time.
PolyStripsDraw a stroke and get a strip of quads.
StrokesDraw strokes to bridge and fill between edges.
ContoursDraw across a tube-like part to make a ring.
TweakDrag points while they stay on the surface.
RelaxBrush over points to even out the spacing.

Inside a tool, W opens the tools pie, Shift+P pins the selected points, Alt+P unpins them and F1 shows the help. The tool header has a Clean Up button (Selected or All) and a mirror button. Add Mirror Modifier lets you work on one side. Apply Mirror makes the mesh whole.

Settings

SettingDefaultWhat it changes
Merge Distance0.0001 mmPoints closer than this become one.
Colinear Angle, degrees0.01 degreesHow far from straight a point may be and still be removed.
Remove Loose PartsOffDeletes closed specks under Smaller than, mm3, which starts at 0.001 mm3. The biggest piece stays.
Report Open EdgesOnCounts edges no face closes. It only reads.
Close Small HolesOffFills holes of Up to, sides edges or fewer. Starts at 4.
Longest Edge0.10 mmThe longest edge the print mesh may have. 0.005 to 5 mm. With Level instead, the start is level 3, from 0 to 6.
Rings1Quad Fill loops of quads along the border. 0 to 8. 0 is a plain grid.
Ring Width0 (auto)Width of each ring. Auto keeps the quads near square.
Relax2Quad Fill smoothing passes on the new inner points. 0 to 20.

Quad Fill also has Corner Offset (0), Whole Mesh (off), Odd Border (Add a Vertex, or One Triangle) and Shape (Auto, Flat or Follow for a curved border).

Good to know

  • Mesh Cleanup names open edges but does not make a mesh watertight. A big hole is yours to close, for example with Quad Fill.
  • Weights show only through a Subdivision Surface modifier with Use Creases on. Multires does not read them.
  • A weight under 100 % eases an edge less as the subdivision level rises. Use 100 for a hard edge.
  • Show Weights draws only in Edit Mode, and gives up above 150,000 edges.
  • Make Print Mesh says whether a mesh is closed and sound. It never calls it castable: see Check and print.
  • Gstretch follows a stroke drawn with Blender’s Annotate tool or a Grease Pencil object, as Use guides says. With None it straightens the loops. Delete Annotation Strokes and Delete GPencil Strokes remove the strokes afterwards.
  • Loop Tools and the retopology tools are bundled open-source parts, credited on Credits and licence. Apply Retopology Settings changes some scene settings while a retopology tool runs, and Restore Retopology Settings puts them back.