Look from the front, top and right with no number pad

See a piece square on from the front, top and right: by the View menu, by the gizmo at the top right, and by the number pad if you have one. Home frames all.

Written for version 2.22.0Updated 12 November 2026
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Workbook

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CAD/CAM Jeweller for Blender.

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What you will do

You will look at Blender’s cube square on from the front, the top and the right. A jeweller checks a piece this way, because a side seen square on shows its true shape. Every way here needs only the mouse, so a laptop will do.

Three pictures of the middle of the 3D view: the cube square on from the front, the top and the right, with the coloured grid lines changing
The same cube from the front, the top and the right. Blender names each view in the words at the top left of the 3D view, and the coloured lines through the cube change with it

About 5 minutes.

Files

No file to download. You begin from Blender’s own File > New.

Before you start

  • You can turn the view: Turn, slide and zoom the view with a middle button (P0-04), or Turn, slide and zoom with no middle button (P0-05).
  • You know the 3D view and its header: Name every part of Blender’s screen (P0-02).

Build it

Step 1. Start a new file

WhereThe top bar: the row of words that begins File, Edit.

DoStart a new file: File > New > General, as in Name every part of Blender’s screen (P0-02).

You should seeA new file: a grey cube in the middle of the 3D view, with a camera and a light round it.

It worked whenIn the Outliner, at the top right of the window, you can read Camera and Cube.

Blender's new file in the 3D view: the grey cube, with the camera and the light round it
A new file: Blender’s cube, camera and light

If it goes wrongA box asks whether to save your changes: press Don’t Save. You only have Blender’s own cube to lose.

Step 2. Look from the front by the menu

WhereThe header, along the top of the 3D view.

DoClick View (marked 1), rest the pointer on Viewpoint (marked 2), then click Front (marked 3).

You should seeThe view jumps to look at the cube square on from the front. The menu also shows the key for each view, on the number pad. Orthographic means drawn flat, with no perspective, so that sizes can be compared.

It worked whenThe words at the top left of the 3D view begin Front Orthographic.

The View menu open from the header, with Viewpoint lit and Front in a second menu, marked 1, 2 and 3
View > Viewpoint > Front

Step 3. Look from the top and the right

WhereThe same menu: View, then Viewpoint.

DoClick Top, read the words at the top left of the 3D view, then open the menu again and click Right.

You should seeEach view jumps square on. The table says what to read.

ClickThe words at the top left begin
TopTop Orthographic
RightRight Orthographic

It worked whenThe words at the top left of the 3D view begin Right Orthographic.

The 3D view from the right, with the words Right Orthographic at its top left and the cube square on
From the right. The grid’s red line has gone edge on, and the green one runs across

Step 4. Click the Z on the gizmo

WhereThe gizmo: the small ball of coloured letters at the top right of the 3D view. Its letters turn as your view turns.

DoClick the blue ball marked Z.

You should seeThe view jumps to look straight down: Z is up, in Blender.

It worked whenThe words at the top left of the 3D view begin Top Orthographic.

The gizmo at the top right of the 3D view, with a label on the blue ball marked Z
The gizmo, with its Z marked

If it goes wrongThe view turned a little and the words begin User: the pointer moved during the click, and a drag on the gizmo turns the view. Click the ball again, keeping the mouse still.

Step 5. Click a hollow ball

WhereThe gizmo again. From the top it shows a hollow green ball at the bottom, opposite the green Y.

DoClick the hollow green ball.

You should seeThe view jumps to the front. A hollow ball is the opposite side of a lettered ball of its colour, so the hollow green ball, not the Y, gives the front.

It worked whenThe words at the top left of the 3D view begin Front Orthographic.

The gizmo seen from above, with a label on the hollow green ball
From the top: the hollow green ball is at the bottom of the gizmo

Step 6. On a number pad: the same views by key

WhereThe number pad: the block of keys at the right of a full keyboard. A laptop may have none, so skip this step.

DoWith the pointer over the 3D view, press 3 on the number pad, then 7 on the number pad, then 1 on the number pad.

You should seeRight, then top, then front. These are not the number row above the letters: that row does something else in Blender and leaves the view alone.

It worked whenThe words at the top left of the 3D view begin Front Orthographic.

No picture: the views are the ones pictured at the top of this page.

Step 7. Turn away, then frame everything

WhereThe 3D view.

DoTurn the view a little, by the way you learned. Then press Home.

You should seeTurning takes you out of the square view, and the words at the top left of the 3D view change to User Perspective. Home then fits the cube, the camera and the light into the 3D view, without turning it. View > Frame All does the same, for a keyboard with no Home key.

It worked whenThe cube, the camera and the light can all be seen in the 3D view.

The 3D view after Home, turned away from the front, with the cube, the camera and the light all in sight
After Home: everything in sight

Check your result

What to readWhereWhat it should say
The view’s nameThe words at the top left of the 3D viewUser Perspective, because you turned away from the front
All in sightThe 3D viewThe cube, the camera and the light can all be seen, after Home

Try it yourself

Begin from File > New > General. Click the red ball marked X on the gizmo: the words at the top left of the 3D view begin Right Orthographic. Click the same place again: they begin Left Orthographic, the opposite side.

What you learned

  • View > Viewpoint gives every square view by the mouse, and the words at the top left of the 3D view always say which you are in.
  • A click on a gizmo ball does the same: Z is the top, X the right, and the hollow green ball the front.
  • Home frames everything. On a number pad, 1, 3 and 7 are front, right and top. The number row does not turn the view.

Next: Open an exercise file and keep the start file safe